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Skyrim how to use fnis
Skyrim how to use fnis










skyrim how to use fnis
  1. #Skyrim how to use fnis mod
  2. #Skyrim how to use fnis mods

If I get the newest community version will that one still work for current Skyrim SE and the mods or do I need a newer one? I read lots of recommendations for MO2, but I really don't like the "Virtual Install" concept.

skyrim how to use fnis

#Skyrim how to use fnis mod

I really liked using the old Nexus Mod Manager. Any recommendations?Īny other mods and suggestions for "house rules" to use for playing as a Mage in Skyrim? I'd also like to use proper mage robes instead of light armour and possible Staffs and wands. I recall also using a mod that increases spell power as your skill increases, instead of just decreasing cost. So first question: Which spells mods to get? But what about the others? Apocalypse - Magic of Skyrim and Arcanum - A New Age of Magic for example look interesting, but how are they in practice? I remember Forgotten Magic Redone, of which I intend to get the SE version. What I'm looking for is quality not quantity. Going to Nexus shows lots and lots which adds new spells, but well back in LE days most weren't really all the useful in practice.

skyrim how to use fnis

This time I want to play an "authentic" Mage and wonder what mods to use. What always felt lacking compared to how powerful your weapons got was magic. Now finally bought the SE and want to return. I've played a heavily modded Skyrim LE for some years, but then played other games. And he also does this in third person when I look up or down lol Īny help would be AWESOME :) Thank you for your time!Įdit: I also get this error while running it.ĮRROR(53): Could not find file 'F:\SteamLibrary\steamapps\common\Skyrim Special Edition\data\meshes\actors\character\animations\mt_getupfromfront.HKX'. If I wield a spell in third person, he runs to the left instead of strafing to the left like in Vanilla. Skeleton(hkx) female: Default (99 bones) male: Default (99 bones)ġ3 GENDER modifications for Animations\femaleĪlternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0Ġ animations for 1 mods successfully included (character)Īfter running it and going in game, the animations work however my character gets all wonky. Skyrim SE 64bit: 1.5.23.0 - F:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam) The mods I am using for the animations are, Pretty Combat Animations and Magic Casting Overhaul SSE. However FNIS will not detect the animation mods. The only thing I need to perfect my SSE experience is my combat animations lol. Generating Behavior Files.ĮRROR(2012): Could not generate: weapequip.hkx staggerbehavior.hkx sprintbehavior.hkx shout_behavior.hkx magicmountedbehavior.hkx magicbehavior.hkx magic_readied_direction_behavior.hkx 1hm_locomotion.hkx 1hm_behavior.hkx Reading XPMSE V7.2 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations). Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones) Skyrim SE 64bit: 1.5.50.0 - D:\Steam\steamapps\common\Skyrim Special Edition\ (Steam)

skyrim how to use fnis

"ERROR(2012): Could not generate: weapequip.hkx staggerbehavior.hkx sprintbehavior.hkx shout_behavior.hkx magicmountedbehavior.hkx magicbehavior.hkx magic_readied_direction_behavior.hkx 1hm_locomotion.hkx 1hm_behavior.hkx"Īt this point I have removed FNIS from MO and I installed it manually in my SSE data and then tried running the GenerateFNISforUsers.exe through MO with no luck. I hadn't played in a while so I tried to run FNIS to be safe and I got error 2012. I recently downloaded a few armour mods and RaceMenu High Heels. I'm playing Skyrim SE using SSE Mod Organizer and I've been using FNIS for a while without any issues. Hey guys! I know that by now this is probably the oldest ask in the world but I've already searched the internet and I haven't found any working solutions for this error.












Skyrim how to use fnis